Torment Tides of Numenera Update v1.1.0-BAT

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Torment: Tides of Numenera Free Download

Torment Tides of Numenera Update 1.1.0 BAT – Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.

Game Details

Title: Torment: Tides of Numenera
Genre: Adventure, Indie, RPG, Strategy
Developer: inXile Entertainment
Publisher: Techland Publishing
Release Date: 26 Jan, 2016

Steam: http://store.steampowered.com/app/272270/Torment_Tides_of_Numenera/
Release Name: Torment Tides of Numenera Update v1.1.0-BAT
Game Version: Update 1.1.0
Game Releaser: Cracked By BAT
Size: 1.37 GB

About This Game

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

System Requirements

Minimum:

OS:
Windows 7/8/8.1/10 (64 bit)
Processor:
Intel Core i3 or equivalent
Memory:
4 GB RAM
Graphics:
NVIDIA GeForce GTX 460 or equivalent
DirectX:
Version 9.0c
Storage:
20 GB available space
Sound Card:
DirectX compatible sound card

Recommended:

OS:
Windows 7/8/8.1/10 (64 bit)
Processor:
Intel i5 series or AMD equivalent
Memory:
8 GB RAM
Graphics:
NVIDIA GeForce GTX 560 or equivalent
DirectX:
Version 10
Storage:
20 GB available space
Sound Card:
DirectX compatible sound card

Screenshots

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Video

Instructions

Torment Tides of Numenera Update v1.1.0-BAT
1. Unpack release.
2. Install the Update to where you installed the game.
3. Copy the cracked content from /Crack dir
4. Enjoy! 😉

Required: Torment.Tides.of.Numenera-RELOADED

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News

Torment Patch 1.1.0 Release Notes

Hello all,

We are pleased to announce the release of the Servant of the Tides update! This brings Oom – a brand-new companion with its own unique questline – plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC – all Torment owners get the new content and improvements for free!

A quick notice: Our strong recommendation is to start a brand-new playthrough to experience these improvements, as the new content is best experienced from the start of the game (and Oom must be added to the party during Sagus Cliffs). If you are immersing yourself into Torment for the first time, you don’t have anything to worry about there.

Highlights
  • New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, “Servant of the Tides”, its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
  • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
  • Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
  • Various balance improvements to Crisis gameplay throughout the game.
  • Various balance improvements to exploration gameplay, especially in the later stages of the game.
  • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up.
  • Remove all non-gameplay Fettles from companions when they’re removed from the party. This should prevent certain freezes from occurring.
  • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
  • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  • Numerous small UI fixes.
  • Numerous small quest fixes.
Full Release Notes (Spoiler Warning)

Conversations & Quests

  • Fixed an issue where Flawed Simulacrum cannot be resolved if player obtains and uses the Chronal Transference Device before persuading Finzin.
  • Fixed an issue where Manth Pa states that Crooked Qeek is dead when she is alive, and alive when she is dead.
  • Fixed an issue where Rhin does not join party during the endgame if the Last Castoff says that they do not need her help and then changes mind after.
  • Fixed an issue where Wayward Son does not start if player resolved the Ashen Imitation quest and talked to Loss-of-self after turning off probability engines.
  • Added additional protection against conflicting cutscenes during Ris fight.
  • Cleared Ioxu’s AI during a cutscene to prevent issues with it hanging.
  • Removed waits on Omahdon’s cutscene to avoid getting stuck.
  • Fixed option to create Forged Letter of Pardon not being present if Tybir was recruited after obtaining Letter of Pardon.
  • Herja can no longer be sent to Decanted if Presevation of Beauty complete.
    Salimeri now correctly offers additional reward only if you didn’t destroy all the Peerless drones.
  • Fixed an issue where Beloved Slave could not be resolved if Rhin was recruited and dismissed before starting it.
  • Fixed an issue where Zaofi would get stuck chiseling during Rhin’s cutscene, which could freeze gameplay.
  • Fixed an issue in the Reef of Fallen Worlds where some tar blobs would vanish prematurely.
  • Fixed an issue where players could acquire a duplicate company standard for Artaglio.
Gameplay
  • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game.
  • The Last Castoff can gain abilities from other character types at Tiers 5 and 6.
    Remove all non-gameplay Fettles from companions when they’re removed from the party.
  • This should prevent certain freezes from occurring.
  • Fixed an issue wherein it was difficult to interact with Gar-koto using a controller.
    Adjusted Crisis AI to prevent enemies from clumping around a single target. This should reduce cases where enemies would all rush a single target at the start of a fight.
  • Adjusted enemy Initiative values across the game.
  • Ensure edge boundary disables when switching input modes.
  • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up.
  • Fixed issues with combat in the Bloom Heart Exterior and the Anechoic Lazaret.
  • Player characters can now equip/unequip items on their turn in combat.
  • Adult Rhin now correctly uses her own attitude value, rather than child Rhin.
  • Collision trigger hazards only use interrupts when set to do so.
User Interface
  • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
  • Added a new user interface element to the Common Panel which better messages the Last Castoff’s current Legacy.
  • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  • Fixed a text overrun issue on the Ability Info Window.
  • Item and Ability quick menus should have their states correctly retained when deactivated/reactivated.
  • Fettle icons on the HUD portraits should now immediately appear when applied.
  • The Crisis Objectives Window should no longer block mouse input when hidden.
  • The Crisis Objectives Window is now anchored to the side of the HUD to prevent it from appearing too close to the center of the screen in ultra-wide resolutions.
  • The keybind display in the Journal Screen should be correctly re-localized when the language is changed.
  • Fixed button text overlap in the credits screen.
  • Fixed a couple of issues that would lock up Effort level selection in certain circumstances.
  • Fixed font sizing bugs in multiple spots.
  • Improved Free Combat Camera focus.
  • The skill selection panels in Character Creation should now reflect skill changes caused by selecting a Descriptor.
  • The Quick Menu buttons on the HUD should now be disabled when there are no available items/abilities.
  • Fixed collision on Quick Item buttons to make clicking them more reliable.
  • Item quantities should now be displayed for items in the Quick Menu.
  • Fixed an incorrect edge case comparison in conversation MarkedAsRead calculations.
  • It should now be possible to buy cyphers by dragging them into the cypher inventory on the Trade Window.
  • Unconscious characters should no longer show up in the Trade Window.
  • The Crisis turn element should now be cleared when loading a game, preventing it from staying up in rare cases.
  • The Increase Tier Window should be correctly cleared when transitioning to a different scene.
  • It should no longer be possible to use combat abilities while in a conversation during a Crisis.
  • It should no longer be possible to discard equipped items during Crisis gameplay.
  • Cyper Limit should correctly update when equipping/unequipping items.
  • Fixed an issue with object selection scrolling on the Options Window dropdown elements.
  • Addenda from inactive quest states should no longer trigger quest notifications.
  • Map Window POI label text should now appear above the POI icons.
  • Offscreen object pointers on the HUD should no longer block input while hidden. This fixes rare cases where loading a save file could block camera movement and input.
  • Removed old code from Mere Window background that was causing it to explode.
Sound
  • Added show/hide sound effects to the Loot Window.
  • Improved sound effects on Lurker Bite attack.
  • Improved sound effects in various places during Memovira’s Fortress sequence.
  • Oom sounds and “voice” added.
  • Music adjusted in several scenes.

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