KINGDOMS Free Download
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Release Date: 24 Oct, 2015
Release Name: KINGDOMS
Game Version: Update 17.8 (July 5th 2017)
Game Releaser: DEVO
Size: 1.09 GB
About This Game
KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players’ actions.
Each npc has his own life goal and acts depending on this goal. Every NPC is unique – temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.
You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!
As with all other aspects of KINGDOMS, we want to make combat as realistic as possible. The movement of your sword depends on mouse movement. Our goal is to make combat intuitive and give you a challenge. One perfect strike can be the final one.
Our mods editor, K-Editor, allows you to make any kind of modifications from new items to global mods. World, quests, AI, items, creatures – All can be changed or modified.
- Windows 7, 8, 10
- Intel Core 2 DUO
- 4 GB RAM
- Videocard with 512 Mb VRAM
- 2 GB available space
1. Extract Release
2. Launch The Game
News & Changelog
Patchnotes (07.07.2017) – update_testing
-Fixed issue when player couldn’t start the game properly, falling into water;
-All combo for all 1H sword perks are finished and fully functional;
-Fixed issue what sword of dead AI could harm the player;
-Roads were added to the world;
About roads: Please, don’t expect caravans travelling already or bandits attacking it – these days i’ve spent to make roads 1. work 2. look quite real in meaning of form 3. save/load (the most tricky part) 4. make terrain objects (trees etc.) to fit new terrain shape. (Note: ruins are not, so some of them will be floating in air!)
For now it’s basically only a beautiful decoration, without any gameplay affection (Threavelling though is cool). How it works: Each settlement can build only 1 road to other settlement (closest one), so theoretically all settlements should be connected with roads by end-game. They’re still glitchy, but its a good start, i made it much quicker that planned.
Also not that you terrain can be messed up wafter save/load (it probably will), so better restrt the game in such cases.